![]() ![]() Oh yeah, you can utterly botch even the most lithe and responsive car’s handling, with enough ill-considered upgrades, and it’s to GT3’s eternal credit that it gives you that level of agency. ![]() Please sir, can I have more than a Toyota Vitz RS? And you don’t get much prize money for winning them either, which means the first thing you do after completing the entry level championship is start it again. ![]() Everyone starts out like a sniveling Oliver Twist in this game, trundling their way through Sunday Cup races in polite Japanese hatchbacks. Instead, it was the rags to riches car ownership fantasy tale it took you on. And the way its 180+ cars felt when you thrashed them around Autumn Ring Mini or the Super Speedway was so much weightier and more authoritative than anything else in gaming, it was like Gran Turismo 3 was visiting from a different, better, universe.Īs good as the handling was, articulating weight transfer between corners with incredible precision, that wasn’t the best thing about playing GT3. Every smoothed-off edge and twinkling headlight looked simply photorealistic at the time. Series creator Kazunori Yamauchi told press at the time that while it had once taken about a day to assemble one vehicle on the PS1 titles, now it took a month. But they weren’t expecting Polyphony to push the visuals, the realism, or the outrageously raucous jazz fusion menu music as far as they did in this first PS2 effort. ![]()
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